
He saw Maggie escaping and he followed them, in the process, he killed all of the scientists.

After he killed all the officers he goes to the surveillance room he eats the brains of the officers and scientists in the room. He sees an abandoned Sod-o-Mobile and uses it to take out all the officers that attack him. Skegness carries Maggie away and calls all the officers inside the biodome. Entering it, he attacks a police officer and he saw Maggie with Mr. He found a poster saying that Maggie is in the biodome district. Using his gas power he disables them, eats their brains, and continues the 'tour.'Īfter spreading chaos outside, Stubbs proceeds into the capital district which he attacked and ate most of the civilians' brains, but this time the police is aware of what happened in gates district, the nearby officers try to kill him but he is saved by his undead allies, Stubbs escapes via the monorail. This action alarms the four nearby officers who draw their weapons and order him to freeze.

Not long after the tour begins Stubbs is stopped by two police officers, who, thinking him a bum and not wanting to touch him, comically turn around and wait for him to enter the police car, prompting an abrupt lobotomy courtesy of Stubbs. Despite his appearance and actions, the Guidebot decides to give him a tour of the city. However, one of the teenagers, Ted, proceeds to yell at him, resulting in his demise at the hands of Stubbs, while the other teen, Judy, flees. One of the Guidebots saw what happened and, after scolding him, took the hotdog. In 1959, just minutes after the cities opening ceremony, Stubbs rose from his grave, interrupting a couple who were sharing a hot dog when his hand emerges from the ground, comically snatching the hotdog from their hands. Plot Summary Welcome to Punchbowl Ģ6 years after his death, Andrew Monday, Maggie's son, built a city on top of his not-so-final resting place. 2.9 The Sacking of Punchbowl / Offender.The only wish I have is that the game be remastered, so that the style and textures of the city can be fully realised instead of being held back by the limited technology of its time. I personally enjoyed the setting of this game, a neo-1950's metropolis with hover cars, laser guns and a mind numbed populace that fail to stop a single zombie from causing the entire cities downfall and inevitable nuclear destruction. It failed to keep my attention for prolonged periods of time which is a shame for what I consider to be one of the best zombie games available. There are a few moments throughout where you may possess an enemy and turn their conventional weaponry against the living, small reminders that although this game was good for its time it could have been even better. The formula falls down to move to an area, eat some brains and gain some followers, fight the police to win and move to a new area. The battles consisted of simply striking your opponent, throwing your explosive body parts at them to kill them or alternatively, eating their brains to turn them into a member of your growing zombie horde. After I crested the 60 minute mark I found the action to be repetitive and grating. Stubbs has unique and interesting 3rd person action melee combat that is funny and interesting for about an hour. However with Cryptosporidium’s sundry arsenal of interesting weapons and abilities that truly reached for the stars, it turned out to be a far more engaging adventure overall. Though, due to the lack of diversity in its gameplay, Stubbs couldn’t hold up against titles like Destroy All Humans, which had a similar premise of a monster attacking civilisation. The biggest thing that keeps this game fresh is the take on 'being the monster.' A premise that breaks a certain mould found in stories and something a lot of game companies don't often have the brains to pull off.

Although at the beginning you root for Stubbs, the gratuitous cranial crunching slowly turns us away from his cause and causes the player to wonder whether they are anything close to the good guy or simply the monster munching on him.
